Add golangci-lint and fix errors found

main
Sean Hickey 2022-04-25 00:22:04 -07:00
parent db5a0aa6e8
commit b3c161eed2
5 changed files with 52 additions and 15 deletions

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@ -1,6 +1,6 @@
# BSD 2-Clause License
Copyright (c) 2021, Sean Hickey (Wisellama)
Copyright (c) 2021-2022, Sean Hickey (Wisellama)
All rights reserved.
Redistribution and use in source and binary forms, with or without

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@ -3,12 +3,15 @@ all: release
dependencies:
go mod tidy
build: dependencies
build: linter dependencies
go build -x -v
release: dependencies
release: linter dependencies
go build -x -v -ldflags "-s -w"
linter:
golangci-lint run
cross_windows:
export CGO_ENABLED=1
export CC=x86_64-w64-mingw32-gcc
@ -22,3 +25,6 @@ cross_windows_x86:
export GOOS=windows
export GOARCH=386
go build -x -v -ldflags "-s -w"
goimports_everything:
find . -name "*.go" -exec goimports -w {} \;

35
main.go
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@ -17,7 +17,6 @@ import (
var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file")
const gameTitle = "Carpy Breakout"
const logFile = "output.log"
func main() {
flag.Parse()
@ -27,7 +26,10 @@ func main() {
if err != nil {
log.Fatal(err)
}
pprof.StartCPUProfile(f)
err = pprof.StartCPUProfile(f)
if err != nil {
log.Fatal(err)
}
defer pprof.StopCPUProfile()
}
@ -51,7 +53,10 @@ func runOpenGL() {
}
defer sdl.Quit()
sdlSettings()
err = sdlSettings()
if err != nil {
log.Fatal(err)
}
gameWindow, err := breakout.NewGameWindow(gameTitle)
if err != nil {
@ -71,7 +76,10 @@ func runOpenGL() {
log.Printf("OpenGL Version: %v\n", gl.GoStr(glVersion))
// Then we can setup the OpenGL specific stuff in the game window
gameWindow.GLInitDefault()
err = gameWindow.GLInitDefault()
if err != nil {
log.Printf("error in gameWindow GLInitDefault: %v", err)
}
sunLight := globjects.NewPointLight(mgl32.Vec3{-10, 10, 30})
sunLight.GLInit(gameWindow.GLProgram)
@ -141,6 +149,7 @@ func runOpenGL() {
}
func setupLogging() {
// const logFile = "output.log"
// file, err := os.OpenFile(logFile, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
// if err != nil {
// log.Fatal(err)
@ -158,10 +167,20 @@ func glSettings() {
gl.LineWidth(2.0)
}
func sdlSettings() {
func sdlSettings() error {
var err error
// Smooth
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
err = sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
if err != nil {
log.Printf("error setting GL_MULTISAMPLEBUFFERS: %v", err)
return err
}
err = sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
if err != nil {
log.Printf("error setting GL_MULTISAMPLESAMPLES: %v", err)
return err
}
// Disable the Linux compositor flicker.
// https://github.com/mosra/magnum/issues/184#issuecomment-425952900
@ -171,4 +190,6 @@ func sdlSettings() {
// Capture the mouse for movement
sdl.SetRelativeMouseMode(true)
return nil
}

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@ -90,16 +90,28 @@ func (w *GameWindow) AddObject(object globjects.GLObject) {
}
func (w *GameWindow) Destroy() {
w.SDLWindow.Destroy()
err := w.SDLWindow.Destroy()
if err != nil {
log.Println(err)
}
sdl.GLDeleteContext(*w.GLContext)
}
func (w *GameWindow) ToggleFullscreen() {
var err error
if w.fullscreen {
w.SDLWindow.SetFullscreen(defaultWindowFlags)
err = w.SDLWindow.SetFullscreen(defaultWindowFlags)
if err != nil {
log.Printf("error setting defaultWindowFlags: %v", err)
}
} else {
w.SDLWindow.SetFullscreen(fullscreenWindowFlags)
err = w.SDLWindow.SetFullscreen(fullscreenWindowFlags)
if err != nil {
log.Printf("error setting fullscreenWindowFlags: %v", err)
}
}
w.fullscreen = !w.fullscreen
}

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@ -52,7 +52,6 @@ func (c *Camera) GLDraw() {
}
func (c *Camera) GLInit(glProgram uint32) {
return
}
func (c *Camera) Update() {
@ -61,7 +60,6 @@ func (c *Camera) Update() {
}
func (c *Camera) ToggleWireframe() {
return
}
func (c *Camera) GetAABB() *AABB {